POV-Ray : Newsgroups : povray.unofficial.patches : New multithreading / distributed-rendering-patch for 3.5 ? : Re: New multithreading / distributed-rendering-patch for 3.5 ? Server Time
5 Jul 2024 12:39:32 EDT (-0400)
  Re: New multithreading / distributed-rendering-patch for 3.5 ?  
From: Warp
Date: 27 Oct 2002 19:13:51
Message: <3dbc813f@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
> http://www.students.tut.fi/~warp/povQandT/languageQandT.html#multiprocessor

  Well, radiosity is the only problem that is not possible to overcome
(at least not without a complete re-design of the implementation). All
the other things are difficult, but not impossible. It has been done
before.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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